www.colacola.se - 3D models and renders by Anders Lejczak
    
Ramjet texturing
 
This is a walkthrough of the steps I did when texturing the ramjet – it’s pretty basic but works and looks fairly good in the end.

To follow the walkthrough and apply what’s described to you own texture you need to have basic knowledge about how to use layers and how to tweak brushes in Photoshop. You also need to have UV-mapped your model. It is preferred that you have baked an ambient occlusion map but this is optional.